AI Insights · Timothy · October 2025
Top Snake Games Performance in the US Q3 2025
Explore the performance trends of the top 5 snake games on a unified platform in the US during Q3 2025, based on Sensor Tower data.
In the third quarter of 2025, the performance of the top snake games in the United States exhibited distinct trends across various metrics. This analysis, powered by Sensor Tower data, provides insights into weekly revenue, downloads, and active users for each game.
Gecko Out from Rollic Games showed a remarkable increase in weekly revenue, beginning at $24K and climbing to an impressive $238K by the end of September. Weekly downloads also saw a significant rise, starting from 4.6K and peaking at 57.4K in early September. The game maintained a strong user base with weekly active users growing steadily from 14.5K to over 109K.
SSSnaker by HABBY had a fluctuating revenue stream, starting at $16.5K and tapering off to around $9.9K by the end of the quarter. Active users saw a peak of 12.4K mid-quarter but declined sharply to just over 1K by the end of September.
Snake Clash!, developed by Supercent, Inc., maintained a consistent revenue of around $10K throughout the quarter. Weekly downloads began at 206K and gradually decreased to 91.8K. Active users also saw a decline, starting from 1.4M and dropping to just over 900K.
Little Big Snake: Slither Game by LittleBigSnake, Inc. had a steady revenue pattern, fluctuating slightly around $2.5K. The active user count decreased from 4.3K to 2.5K over the quarter.
Lastly, Snake Rivals - io Snakes Games by Supersolid Ltd started with a weekly revenue of $3.5K, dipping to $2.1K before recovering slightly to $2.1K by September’s end. Downloads were low, starting at 1.1K and decreasing to 761. Active users remained fairly stable, ending the quarter with about 2.8K.
These trends highlight the dynamic nature of the mobile gaming market in the US. For more detailed insights and data, visit Sensor Tower.